It was a vector tank war game from the 90s. Black background, green and red lines, had to maneuver around obstacles like pyramids and shoot the other tanks. Very basic, but very fun. A simple tank game with some effects in vector style. Movement with ASDW or arrow keys. 1-4 to change weapons. M to mute and P for pause. Raakashan 2012-05-28 21:04:34. We collected 84 of the best free online tank games. These games include browser games for both your computer and mobile devices, as well as apps for your Android and iOS phones and tablets. They include new tank games such as BattleDudes.io and top tank games such as Derby Crash 4, Derby Crash 2, and Car Crash Simulator Royale. Adventure Fun-Pak BACKLASH Bang! BassTour BassTour Professional Bow and Arrow - In Search of the Greatest Archer Chopper Commando Corncob 3D Detroit Drum Blaster EGA Trek Gazillionaire Monster Truck Madness Monster Truck Madness 2 Moraff's Flygame Robot Crusades Scorched Earth Shooting Gallery SimCity SimCity 2000 SimCity 3000 Slam!
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Mortal Engines and although the 'tracked cities' seems ridiculous I kinda love the whole landship-but-a-city idea. It's probably too 'young adult' for me to enjoy, but I plan on watching it soon for inspiration. As the google group discovered, the idea of 'landships' has legs.Toss in the videogame 'Deserts of Kharak' and landships are back on the menu, boys!
So..... I've just ordered some 1:300 tanks. Lots of kinda steampunk/dieselpunk-y ones from prewar. You know, the tanks which were rubbish in WW2 but LOOKED cool. Or at least, like a mad inventor threw them together. I love what I call 'developing periods' - when technology was not settled and there was no 'best'design. Air combat now is very stale. The basic fighter design hasn't changed much in 20-30 years. Soviet and Western jets are virtually identical. Contrast this with the madness of the 1940s-60s, where we have F-104s, Mirages, Phantoms, Vampires and Sabres. Or Napoleonic - boring! - it's just identical soldiers but with different coloured uniforms. Contrast that with the pike-arquebus-swordsman tercios of the 1500-1600s.
Well, the tank came of age in WW2. By the end of it, we had an 'optimal' design - the T-54/Centurion MBT style heavy-medium. But before then....
Well, in my world, giant landships will serve as mobile bases to repair and refuel swarms of light tankettes, like a tank-aircraft carrier of sorts. Brigade Models have done a landships themed game, but unlike their excellent aeronef, their landships look... kinda crap. Like I could do better with balsa wood and blu-tac. The now-defunct Spartan Games did the Dystopian Wars but the cartoon-y models never appealed.
So.... let's look at history.
Tankettes are pretty cool. With 2 or 3 men crews, they are the light 'fighters' in the game.
My favourite is the Mark VI - it reminds me surprisingly of a modern Wiesel used by the German airborne.
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I mean, look at stuff like the CV/33....
Turretless MGs, StuG-style? Yes please!
Or a twin-turreted T-26?
I may expand to armoured cars (there's some weird ones for sure!) and I'm going to use a few half-tracks and Bren carriers for logistics. But what about the big hitters? Well, nothing says 'heavy tank' like lots of turrets. Lots and lots of turrets.
If tankettes are the 'fighters' then we need some 'destroyers.' Tanks like the T-35 will work well as slow, heavy hitters.
With its extra rear turret and extra piping and engine bits sticking out, the Char 2C seemed purpose built by a mad steampunk scientist.
But what of the landships themselves? I'm thinking just more multi-turret tanks like the Char 2C, but in 15mm (1:100) instead of 1:300 (6mm). That should create an impressive size gap.
I'll just get a 15mm (or 1:76 or even 1:48) multi turreted tank, and file off any details that give away the scale - and 'voila' - a landship. Placed alongside the teensy 1:300 models they should be super impressive.
As for rules, I've been experimenting with some tank rule for 15mm (posted on the google group) which I think I tested a while back. I'll simplify them (FFTW3 will give useful ideas) but I want rules for a campaign (i.e. players control landship each, plus 8-12 tankettes and 4 or so heavy tanks). The tank crews can be upgraded and gain skills and perks like a RPG, and perhaps some mods to the tank itself (i.e. 'tuned engine' +20% movement speed or 'extra armour bolted on' +1 armour).
Whilst I am using the historical tank stats as the basis for my forces, I'm going to deviate from reality where needed (i.e. FT-16 won't go 5kph to scale with other 50kph tanks!) based on good gameplay rather than realism. Not that I really need to justify deviating from realism in a game focussing on giant landships that roam the inner deserts of the Hollow Earth.... Hmm, I wonder if I can find dinosuars in a small enough scale to match....
Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.
One of the earliest pioneers in computer gaming history, Battlezone is a solid PC port of one of the most celebrated games of all time. Battlezone is arguably the very first FPS (first-person shooter) game ever made, with revolutionary vector graphics that remains highly playable over a decade later.
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Your objective in the game is simple: kill all enemy tanks in sight. You view the battle from a first-person perspective inside a tank. Battles are fought within a large valley surrounded by mountains and volcanoes. There are 'pyramids' and 'boxes' that can provide shelter. The Enemies include slow and fast 'super' tanks and intelligent missiles. Flying saucers that do not attack periodically appear - shooting them down provides bonus points.
One of the best things about Battlezone is how incredibly immerse it is. Two elements that heighten the realism includes the radar screen at the top that displays enemy positions, as well as the frontal plastic viewfinder that helps you target enemy tanks. The playing field is large and seemingly endless, although I seem to be unable to reach the mountain range on the horizon, unlike the arcade version.
Battlezone is one of those rare gems that don't get old no matter how many years have passed. The game's vector-based graphics is smooth and has a feel of a 'virtual reality' battlefield, so the suspension of disbelief remains intact. If you enjoy arcade games that are both challenging and timeless, Battlezone is a must-play. Activision also did 2 remakes called Battlezone and Battlezone 2, so check those out too if you enjoy this perfect game.
How to run this game on modern Windows PC?
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Battlezone (1998), Battle for Midway (a.k.a. Midway Campaign), Blitzkrieg, Blitzkrieg 2, Battleground 3: Waterloo , Battlezone 2: Combat Commander, Battleground: Ardennes, Battleground 6: Napoleon in Russia